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By rohit.pandey1
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Updated on 23 Jun 2026, 13:04 IST
Motion in a Plane Class 11 Notes help students understand two-dimensional motion using vectors, projectile motion, uniform circular motion, and relative velocity. This chapter is an important part of Class 11 Physics Syllabus because it connects basic one-dimensional motion with real-life motion in two dimensions.
In Motion in a Straight Line, an object moves only along one axis. In Motion in a Plane, an object can move along both the x-axis and y-axis. Examples include a football kicked in air, a stone thrown at an angle, a car moving around a circular road, rain falling while a person walks, and a boat crossing a river.
Motion in a Plane is the study of motion in two dimensions where both horizontal and vertical coordinates may change with time.
This chapter mainly covers:
The chapter is formula-based, concept-based, and graphically important. Students should focus on understanding vector components and projectile motion formulas clearly.
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Motion in a Plane is important because most real-life motion happens in two or three dimensions, not only in a straight line.
This chapter helps students understand:
Concepts from this chapter are used later in Laws of Motion, Work Energy and Power, Rotational Motion, Gravitation, Oscillations, Waves, and Electromagnetism.
Motion in a Plane is important for both CBSE Class 11 Physics and competitive exams like IIT JEE and NEET. CBSE students should focus strongly on NCERT Solutions concepts such as scalars and vectors, vector addition, resolution of vectors, projectile motion, uniform circular motion, and basic derivations.

JEE and NEET aspirants should study the same topics in more depth and also practice advanced applications such as relative velocity in two dimensions, rain-man problems, river-boat problems, and multi-step projectile motion numericals.
| Student Goal | Topics to Focus On |
| CBSE school exams | Scalars and vectors, vector addition, vector resolution, projectile motion, uniform circular motion, basic derivations |
| JEE/NEET preparation | All CBSE topics plus dot product, cross product, relative velocity in 2D, rain-man problems, river-boat problems, and advanced projectile numericals |
| Quick revision | Formula sheet, projectile motion derivations, vector components, centripetal acceleration, and solved examples |
Scalars are physical quantities that have magnitude only, while vectors are physical quantities that have both magnitude and direction.

JEE

NEET

Foundation JEE

Foundation NEET

CBSE
Scalars can be added using ordinary algebra. Vectors cannot always be added directly because their direction also matters.
| Scalar Quantity | Meaning |
| Mass | Amount of matter in a body |
| Time | Duration of an event |
| Distance | Total path length travelled |
| Speed | Rate of change of distance |
| Temperature | Degree of hotness or coldness |
| Energy | Capacity to do work |
| Vector Quantity | Meaning |
| Displacement | Shortest distance with direction |
| Velocity | Rate of change of displacement |
| Acceleration | Rate of change of velocity |
| Force | Push or pull with direction |
| Momentum | Product of mass and velocity |
| Torque | Turning effect of force |
| Feature | Scalar Quantity | Vector Quantity |
| Meaning | Has magnitude only | Has magnitude and direction |
| Direction | Not required | Required |
| Addition | Added by ordinary algebra | Added by vector laws |
| Example | Mass, time, speed | Displacement, velocity, force |
| Representation | Number with unit | Arrow or vector symbol |
Students often think that a negative sign always means a vector. This is not true. A vector must have magnitude, direction, and must obey vector addition laws.
A unit vector is a vector whose magnitude is 1.
It is used to show direction only.

If a vector is A⃗, then the unit vector along A⃗ is:
â = A⃗ / |A⃗|
Where:
The common unit vectors along coordinate axes are:
A zero vector is a vector whose magnitude is zero and whose direction is not fixed.
Example:
If the initial and final positions of a body are the same, then displacement is zero.
Displacement = 0
So, the displacement vector is a zero vector.
Position vector gives the position of a point with respect to the origin.
If a point P has coordinates (x, y), then its position vector is:
r⃗ = xî + yĵ
In three dimensions:
r⃗ = xî + yĵ + zk̂
Displacement vector is the vector drawn from the initial position to the final position of an object.
If initial position vector is r⃗1 and final position vector is r⃗2, then:
Δr⃗ = r⃗2 - r⃗1
Where:
Vector addition is the process of combining two or more vectors to get a single resultant vector.
Since vectors have direction, they cannot always be added like ordinary numbers. The direction of each vector must be considered.
If two vectors A⃗ and B⃗ are added, then the resultant vector is:
R⃗ = A⃗ + B⃗
Triangle law of vector addition states that if two vectors are represented by two sides of a triangle taken in the same order, then their resultant is represented by the third side of the triangle taken in the opposite order.
If vector A⃗ is followed by vector B⃗, then the resultant vector R⃗ is drawn from the tail of A⃗ to the head of B⃗.
R⃗ = A⃗ + B⃗
Question: A student walks 3 m east and then 4 m north. Find the magnitude of displacement.
Step 1: Write the given values
Distance east = 3 m
Distance north = 4 m
These two directions are perpendicular to each other.
Step 2: Use Pythagoras theorem
R = √(32 + 42)
Step 3: Substitute values
R = √(9 + 16)
R = √25
R = 5 m
Final Answer: The displacement is 5 m.
Parallelogram law of vector addition states that if two vectors acting at a point are represented by two adjacent sides of a parallelogram, then the diagonal passing through the common point represents their resultant.
If two vectors A⃗ and B⃗ act at an angle θ, then the magnitude of the resultant vector is:
R = √(A2 + B2 + 2AB cos θ)
The direction angle α of the resultant with vector A⃗ is:
tan α = (B sin θ) / (A + B cos θ)
| Angle Between Vectors | Resultant |
| θ = 0° | R = A + B |
| θ = 180° | R = |
| θ = 90° | R = √(A2 + B2) |
Question: Two vectors of magnitudes 6 N and 8 N act at right angles. Find the resultant.
Step 1: Write the given values
A = 6 N
B = 8 N
θ = 90°
Step 2: Use resultant formula
R = √(A2 + B2 + 2AB cos θ)
Since cos 90° = 0,
R = √(A2 + B2)
Step 3: Substitute values
R = √(62 + 82)
R = √(36 + 64)
R = √100
R = 10 N
Final Answer: The resultant force is 10 N.
Resolution of a vector means splitting a vector into two or more components along chosen directions.
In Class 11 Physics, a vector is usually resolved into horizontal and vertical components.
If vector A⃗ makes an angle θ with the positive x-axis, then:
Ax = A cos θ
Ay = A sin θ
The vector can be written as:
A⃗ = Axî + Ayĵ
Substituting the components:
A⃗ = A cos θ î + A sin θ ĵ
Where:
Students often confuse sin θ and cos θ. The component adjacent to the angle uses cos θ, and the component opposite to the angle uses sin θ.
Question: A force of 10 N acts at an angle of 30° with the horizontal. Find its horizontal and vertical components.
Step 1: Write the given values
A = 10 N
θ = 30°
Step 2: Write component formulas
Ax = A cos θ
Ay = A sin θ
Step 3: Substitute values
Ax = 10 cos 30°
Since cos 30° = √3 / 2,
Ax = 10 × √3 / 2
Ax = 5√3 N
Now,
Ay = 10 sin 30°
Since sin 30° = 1 / 2,
Ay = 10 × 1 / 2
Ay = 5 N
Final Answer:
Horizontal component = 5√3 N
Vertical component = 5 N
Vectors can be multiplied in two important ways:
The scalar product of two vectors gives a scalar quantity and is equal to the product of their magnitudes and the cosine of the angle between them.
Formula:
A⃗ · B⃗ = AB cos θ
In component form:
A⃗ · B⃗ = AxBx + AyBy + AzBz
Also Check: CBSE Class 11 Physics Notes
| Condition | Dot Product |
| θ = 0° | A⃗ · B⃗ = AB |
| θ = 90° | A⃗ · B⃗ = 0 |
| θ = 180° | A⃗ · B⃗ = -AB |
Work done by a force is:
W = F⃗ · s⃗
or
W = Fs cos θ
Where:
Question: A force of 20 N moves a body through 5 m. The angle between force and displacement is 60°. Find the work done.
Step 1: Write the given values
F = 20 N
s = 5 m
θ = 60°
Step 2: Use work formula
W = Fs cos θ
Step 3: Substitute values
W = 20 × 5 × cos 60°
Since cos 60° = 1 / 2,
W = 20 × 5 × 1 / 2
W = 50 J
Final Answer: Work done = 50 J.
The vector product of two vectors gives a vector quantity and is equal to the product of their magnitudes and the sine of the angle between them.
Formula:
A⃗ × B⃗ = AB sin θ n̂
Here, n̂ is a unit vector perpendicular to the plane containing A⃗ and B⃗.
| Condition | Cross Product |
| θ = 0° | A⃗ × B⃗ = 0 |
| θ = 90° | |
| θ = 180° | A⃗ × B⃗ = 0 |
Torque is given by:
τ⃗ = r⃗ × F⃗
Magnitude of torque:
τ = rF sin θ
Where:
| Property | Dot Product | Cross Product |
| Other name | Scalar product | Vector product |
| Formula | A⃗ · B⃗ = AB cos θ | A⃗ × B⃗ = AB sin θ n̂ |
| Result | Scalar | Vector |
| Direction | No direction | Perpendicular to plane of A⃗ and B⃗ |
| Commutative? | Yes, A⃗ · B⃗ = B⃗ · A⃗ | No, A⃗ × B⃗ = -(B⃗ × A⃗) |
| Zero when | θ = 90° | θ = 0° or 180° |
| Example | Work done | Torque |
Projectile motion is the motion of an object thrown near Earth’s surface that moves under the influence of gravity only, neglecting air resistance.
The object thrown is called a projectile, and its path is called trajectory.
Examples of projectile motion:
Projectile motion is mainly of two types:
Horizontal projectile motion occurs when an object is projected horizontally from a height.
In this case:
Oblique projectile motion occurs when an object is projected at an angle θ with the horizontal.
If a projectile is thrown with initial speed u at an angle θ, then the initial velocity is resolved into two components:
ux = u cos θ
uy = u sin θ
Where:
For a projectile projected with initial velocity u at an angle θ with the horizontal:
| Quantity | Formula |
| Horizontal component of velocity | ux = u cos θ |
| Vertical component of velocity | uy = u sin θ |
| Horizontal displacement | x = u cos θ × t |
| Vertical displacement | y = u sin θ × t - (1 / 2)gt2 |
| Time of flight | T = (2u sin θ) / g |
| Maximum height | H = (u2 sin2θ) / 2g |
| Horizontal range | R = (u2 sin 2θ) / g |
| Maximum range | Rmax = u2 / g |
| Equation of trajectory | y = x tan θ - gx2 / (2u2 cos2θ) |
The trajectory of a projectile is a parabola because horizontal motion has constant velocity while vertical motion has constant acceleration due to gravity.
For horizontal motion:
x = u cos θ × t
So,
t = x / (u cos θ)
For vertical motion:
y = u sin θ × t - (1 / 2)gt2
Substitute the value of t:
y = u sin θ × [x / (u cos θ)] - (1 / 2)g[x / (u cos θ)]2
Simplify the first term:
u sin θ × [x / (u cos θ)] = x tan θ
Simplify the second term:
(1 / 2)g[x / (u cos θ)]2 = gx2 / (2u2 cos2θ)
Therefore:
y = x tan θ - gx2 / (2u2 cos2θ)
This equation is of the form:
y = ax - bx2
This is the equation of a parabola.
Final Conclusion: The path of a projectile is parabolic.
Time of flight is the total time for which the projectile remains in air.
For a projectile projected from ground and landing at the same level:
T = (2u sin θ) / g
Vertical displacement after total flight is zero:
y = 0
Using vertical motion equation:
y = u sin θ × t - (1 / 2)gt2
Put y = 0:
0 = u sin θ × t - (1 / 2)gt2
Take t common:
t[u sin θ - (1 / 2)gt] = 0
Ignoring t = 0, we get:
u sin θ - (1 / 2)gt = 0
(1 / 2)gt = u sin θ
t = (2u sin θ) / g
Therefore:
T = (2u sin θ) / g
Maximum height is the greatest vertical height reached by a projectile during its motion.
At maximum height, the vertical component of velocity becomes zero.
Formula:
H = (u2 sin2θ) / 2g
Initial vertical velocity:
uy = u sin θ
At maximum height:
vy = 0
Use:
vy2 = uy2 - 2gH
Substitute values:
0 = (u sin θ)2 - 2gH
2gH = u2 sin2θ
Therefore:
H = (u2 sin2θ) / 2g
Horizontal range is the total horizontal distance covered by a projectile before it returns to the same vertical level.
Formula:
R = (u2 sin 2θ) / g
Horizontal displacement is:
x = u cos θ × t
For complete time of flight:
T = (2u sin θ) / g
So range is:
R = u cos θ × T
Substitute T:
R = u cos θ × [(2u sin θ) / g]
R = (2u2 sin θ cos θ) / g
Using:
2 sin θ cos θ = sin 2θ
Therefore:
R = (u2 sin 2θ) / g
For a given initial velocity, the horizontal range of a projectile is maximum when the angle of projection is 45°.
We know:
R = (u2 sin 2θ) / g
For maximum range, sin 2θ must be maximum.
Maximum value of sin 2θ is 1.
So:
sin 2θ = 1
This happens when:
2θ = 90°
Therefore:
θ = 45°
Maximum range is:
Rmax = u2 / g
Two angles θ and (90° - θ) give the same horizontal range if the initial velocity is the same.
Example:
30° and 60° give the same range.
Uniform circular motion is the motion of an object along a circular path with constant speed.
Even though speed remains constant, velocity keeps changing because the direction of motion changes continuously.
Examples:
Angular displacement is the angle swept by the radius vector of a particle moving in a circle.
It is usually represented by θ and measured in radians.
Angular velocity is the rate of change of angular displacement.
Formula:
ω = dθ / dt
For uniform circular motion:
ω = θ / t
Relation between linear speed and angular speed:
v = rω
Where:
Centripetal acceleration is the acceleration of a body moving in a circular path and is always directed toward the centre of the circle.
Formula:
ac = v2 / r
Using:
v = rω
We get:
ac = (rω)2 / r
ac = r2ω2 / r
Therefore:
ac = rω2
So:
ac = v2 / r = rω2
In uniform circular motion, velocity is tangential to the circle and centripetal acceleration is directed toward the centre. Therefore, the angle between velocity and acceleration is 90°.
Relative velocity in two dimensions is the velocity of one object as observed from another moving object, using vector subtraction.
If body A has velocity v⃗A and body B has velocity v⃗B, then velocity of A with respect to B is:
v⃗AB = v⃗A - v⃗B
Similarly:
v⃗BA = v⃗B - v⃗A
Therefore:
v⃗BA = -v⃗AB
This topic is very useful in JEE and NEET problems involving rain, river, boats, swimmers, aircraft, and moving observers.
In rain-man problems, the apparent direction of rain depends on the relative velocity of rain with respect to the moving person.
If rain falls vertically with speed vr and a man moves horizontally with speed vm, then the relative velocity of rain with respect to the man is:
v⃗rm = v⃗r - v⃗m
The umbrella must be held in the direction of the relative velocity of rain.
If θ is the angle with the vertical, then:
tan θ = vm / vr
Question: Rain is falling vertically with speed 10 m s-1. A man walks horizontally with speed 5 m s-1. At what angle with the vertical should he hold the umbrella?
Step 1: Write the given values
vr = 10 m s-1
vm = 5 m s-1
Step 2: Use formula
tan θ = vm / vr
Step 3: Substitute values
tan θ = 5 / 10
tan θ = 1 / 2
Step 4: Find angle
θ = tan-1(1 / 2)
θ ≈ 26.6°
Final Answer: The umbrella should be held at about 26.6° with the vertical.
River-boat problems are based on relative velocity. A boat has velocity relative to water, while the river has its own flow velocity.
Let:
For shortest time, the boat should be aimed perpendicular to the river flow.
Time taken:
t = d / vbr
Drift:
x = vrt
Substitute t:
x = vr(d / vbr)
So:
x = vrd / vbr
For shortest path or zero drift, the boat must be aimed upstream so that the river drift is cancelled.
Condition:
sin θ = vr / vbr
Resultant speed across the river:
v = √(vbr2 - vr2)
Time taken:
t = d / √(vbr2 - vr2)
Question: A river is 100 m wide. A boat can move with speed 5 m s-1 relative to water. The river flows at 3 m s-1. Find the shortest time to cross the river and the drift.
Step 1: Write the given values
d = 100 m
vbr = 5 m s-1
vr = 3 m s-1
Step 2: Use shortest time formula
t = d / vbr
Step 3: Substitute values
t = 100 / 5
t = 20 s
Step 4: Calculate drift
x = vrt
x = 3 × 20
x = 60 m
Final Answer:
Shortest time = 20 s
Drift = 60 m
| Topic | Formula |
| Unit vector | â = A⃗ / |
| Position vector in 2D | r⃗ = xî + yĵ |
| Position vector in 3D | r⃗ = xî + yĵ + zk̂ |
| Displacement vector | Δr⃗ = r⃗2 - r⃗1 |
| Resultant of two vectors | R = √(A2 + B2 + 2AB cos θ) |
| Direction of resultant | tan α = (B sin θ) / (A + B cos θ) |
| Horizontal component | Ax = A cos θ |
| Vertical component | Ay = A sin θ |
| Vector form in 2D | A⃗ = Axî + Ayĵ |
| Dot product | A⃗ · B⃗ = AB cos θ |
| Cross product | A⃗ × B⃗ = AB sin θ n̂ |
| Work done | W = F⃗ · s⃗ = Fs cos θ |
| Torque | τ⃗ = r⃗ × F⃗ |
| Projectile horizontal velocity | ux = u cos θ |
| Projectile vertical velocity | uy = u sin θ |
| Projectile horizontal displacement | x = u cos θ × t |
| Projectile vertical displacement | y = u sin θ × t - (1 / 2)gt2 |
| Time of flight | T = (2u sin θ) / g |
| Maximum height | H = (u2 sin2θ) / 2g |
| Horizontal range | R = (u2 sin 2θ) / g |
| Maximum range | Rmax = u2 / g |
| Angular velocity | ω = dθ / dt |
| Linear and angular speed relation | v = rω |
| Centripetal acceleration | ac = v2 / r = rω2 |
| Relative velocity | v⃗AB = v⃗A - v⃗B |
| Rain umbrella angle | tan θ = vm / vr |
| River crossing shortest time | t = d / vbr |
| River drift | x = vrt |
Question: Two vectors of magnitudes 3 N and 4 N act at right angles to each other. Find the resultant.
Step 1: Write the given values
A = 3 N
B = 4 N
θ = 90°
Step 2: Use formula
R = √(A2 + B2 + 2AB cos θ)
Since cos 90° = 0,
R = √(A2 + B2)
Step 3: Substitute values
R = √(32 + 42)
R = √(9 + 16)
R = √25
R = 5 N
Final Answer: Resultant = 5 N
Question: A ball is projected with speed 20 m s-1 at an angle of 30° with the horizontal. Find the maximum height. Take g = 10 m s-2.
Step 1: Write the given values
u = 20 m s-1
θ = 30°
g = 10 m s-2
Step 2: Use formula
H = (u2 sin2θ) / 2g
Step 3: Substitute values
H = [202 × sin230°] / (2 × 10)
Since sin 30° = 1 / 2,
sin230° = (1 / 2)2 = 1 / 4
So,
H = [400 × 1 / 4] / 20
H = 100 / 20
H = 5 m
Final Answer: Maximum height = 5 m
Question: A projectile is fired with speed 20 m s-1 at an angle of 45°. Find its horizontal range. Take g = 10 m s-2.
Step 1: Write the given values
u = 20 m s-1
θ = 45°
g = 10 m s-2
Step 2: Use formula
R = (u2 sin 2θ) / g
Step 3: Substitute values
R = [202 × sin(2 × 45°)] / 10
R = [400 × sin 90°] / 10
Since sin 90° = 1,
R = 400 / 10
R = 40 m
Final Answer: Horizontal range = 40 m
Question: A body moves in a circle of radius 2 m with speed 10 m s-1. Find centripetal acceleration.
Step 1: Write the given values
v = 10 m s-1
r = 2 m
Step 2: Use formula
ac = v2 / r
Step 3: Substitute values
ac = 102 / 2
ac = 100 / 2
ac = 50 m s-2
Final Answer: Centripetal acceleration = 50 m s-2
Question: A river is 80 m wide. A boat can move at 10 m s-1 in still water. The river flows at 6 m s-1. Find the resultant speed for shortest path.
Step 1: Write the given values
vbr = 10 m s-1
vr = 6 m s-1
Step 2: Use formula for shortest path
v = √(vbr2 - vr2)
Step 3: Substitute values
v = √(102 - 62)
v = √(100 - 36)
v = √64
v = 8 m s-1
Final Answer: Resultant speed across the river = 8 m s-1
| Mistake | Correct Approach |
| Treating vectors like scalars | Always consider direction |
| Confusing sin θ and cos θ components | Adjacent component uses cos θ; opposite component uses sin θ |
| Forgetting vertical acceleration in projectile motion | Vertical acceleration is always g downward |
| Assuming horizontal acceleration in projectile motion | Horizontal acceleration is zero if air resistance is neglected |
| Thinking projectile speed is constant | Speed changes because vertical velocity changes |
| Saying circular motion has no acceleration | Direction changes, so acceleration exists |
| Taking centripetal acceleration outward | It is always toward the centre |
| Using actual rain velocity instead of relative velocity | Use velocity of rain relative to the moving person |
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Motion in a Plane is the study of motion in two dimensions where both horizontal and vertical coordinates may change with time. Projectile motion and circular motion are common examples.
Scalars are quantities with magnitude only, while vectors are quantities with both magnitude and direction. Speed is scalar, while velocity is vector.
Horizontal range is the total horizontal distance covered by a projectile before it returns to the same vertical level.
Formula:
R = (u2 sin 2θ) / g
The trajectory of a projectile is a parabola because horizontal motion has constant velocity and vertical motion has constant acceleration due to gravity. Combining horizontal and vertical equations gives an equation of the form y = ax - bx2.
The range of a projectile is maximum when the angle of projection is 45°. At this angle, sin 2θ becomes 1.
Maximum range:
Rmax = u2 / g
Centripetal acceleration is given by ac = v2 / r or ac = rω2. It is always directed toward the centre of the circular path.
The angle between velocity and acceleration in uniform circular motion is 90°. Velocity is tangential, while centripetal acceleration is radially inward.
For shortest path or zero drift, the swimmer or boat must aim upstream so that the river’s velocity is cancelled. The condition is:
sin θ = vr / vbr
Yes, relative velocity in two dimensions is very important for JEE and NEET. It is commonly used in rain-man, river-boat, aircraft, and moving observer problems.